

“I don’t think I’m the developer you want to hold up if you don’t like visual novels. And while their non-traditional, often queer and erotic stories have earned them a devoted fandom, some gamers dismiss the clicky text-and-sprite affairs as barely worthy of the label “game.” Not every critic of visual novels is a stereotypical gamer bro, however.īack in July, Adam Koebel, the award-winning creator of the tabletop RPG Dungeon World, tweeted, “can we please have more queer games that aren’t visual novels? signed, a queer person who does not like visual novels.” He held up the punky road-trip combat game Get in the Car, Loser! as an example of a video game that met his requirements, only for its creative lead Christine Love, an award-winning developer, to pop in and say:
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All they needed was the free RenPy engine and some art.īut visual novels are also controversial their unmistakably feminine mien both attracts and repels. Even before programs like Twine democratized game design, visual novels were more accessible to marginalized creators because they offered a lightweight process for development that allowed lone creators to put together a playable story. A genre-cum-medium of interactive stories that often feature static anime-influenced art, they also tend to be more diverse than more mainstream titles - including how they depict queer relationships. Visual novels have long ventured to places that more mainstream games avoid.
